Tactical Measure-X – AAA Game-Ready 3D Asset
[https://youtu.be/eJZz2e_AiaA]
A high-fidelity, production-ready Tactical Measure-X built for next-gen game engines and cinematic projects.
Meticulously crafted using a full Highpoly → Lowpoly PBR production pipeline, every mechanical detail and curve has been baked from a 3.2M+ high-poly source mesh to guarantee crisp normal maps, flawless surface quality, and peak real-time performance. Fully tested and verified in Unreal Engine 5 (Third-Person scale).
🛠️ Key Features
- Full Production Pipeline: Highpoly (3.4M+) → Lowpoly (25K) workflow.
- Optimized Topology: 25,857 Tris – specifically balanced for Next-Gen games (PC / PS5 / Xbox Series X).
- Next-Gen Visuals: Cinematic-quality bakes with zero artifacting or shading errors.
- Complete PBR Textures: 4K Resolution (BaseColor, Roughness, Metallic, Normal, Ambient Occlusion).
- Software Compatibility: Fully tested in Blender, Unreal Engine 5, and Marmoset Toolbag.
- Formats Included: .blend / .fbx / .obj
📦 Included Files
- Low-Poly Model (25,857 Tris): FBX & OBJ formats (Game-Ready & optimized).
- High-Poly Source Mesh (3,492,448 Tris): Clean geometry for custom bakes or reference.
- Blender Scene File: Complete with final render setups and lighting.
- 4K PBR Texture Set: Industry-standard texture maps ready for any engine.
- Unreal Engine Project: Ready to migrate straight into your project.
🎥 11+ Hour Complete Workflow Tutorial Included
- Highpoly Modeling & Mechanical Detailing: Comprehensive step-by-step creation process.
- Lowpoly Optimization & Retopology: Clean quad-dominant mesh and efficient topology rules.
- UV Unwrapping: Maximizing texel density and logical island layouts.
- Baking & Texturing: Advanced PBR techniques inside Substance Painter.
- UE5 Integration: Importing, shader creation, and material setup.
- Note: Silent tutorial (High-quality screen-recorded workflow, no voice-over).
💥 Bundle Option Purchase the Full Pack to get both the AAA asset and the complete 11+ hour workflow tutorial. Master the exact techniques used for professional game-ready hard-surface props!
🔧 Release Notes
- Organized folder structure (Highpoly, Lowpoly, Textures, UE5_Project).
- Industry-standard naming conventions across all meshes and texture maps.
- Clean UV islands with optimized padding and zero overlapping in critical visual areas.